Dark Souls Leveling Guide

Dark Souls II guide

Dark Souls is the most unforgiving game ever created. Mostly due to the fact you cannot save your game in any point. Your current progress is always saved upon exiting the game and you are able to load it and continue from that point whenever you decide to start playing again, but during the Dark Souls gameplay, you will not be able to load and go backwards to any point in time. Any decision you make is final, any souls spending is definitive, if kill an NPC it is dead and never to come back again (unless it is in the NPC ability), therefore, you have to choose you action carefully. Most players that started playing Dark Souls, after realizing that some un-repairable mistakes were done (for example, using a fire soul instead of giving it to a fire keeper), decided to start a new game even multiple times before finishing the game for the first time.

Therefore, choosing your Dark Souls leveling up path is very important. If you want to build a strong warrior character and you just tested to see what does the attunement levels do, you will undoubtedly regret it and the amount of souls you spent doing that.

This page will help you get a better picture of the Dark Souls leveling up process and guide you to make a better and more educated decision on how to spend your hard earned souls. The page includes details on the character’s level, the vitality levels, the attunement levels, the endurance levels (stamina and equipment load) and the Estus levels. The details on this page relies on information from the Dark Souls Official Guide which is clearly a must have guide for Dark Souls players.

 

Dark Souls Character’s Leveling

Leveling up your character in Dark Souls is done manually, at a Bonfire. Leveling up requires Souls, so it’s a good idea to find a Bonfire at times when you have amassed a large amount of Souls in order to strengthen your character. You start as a level 1 and each time you level up any stat it will increase the character level. Each level you go up requires an increasing number of Souls to boost a stat. From example, going from level 1 to level 2 requires 673 souls, but from level 2 to level 3 it will require 690 souls. So the increase is not linear as can be seen in the graph below. The level itself doesn’t mean much and since you can increase any stat up to a maximum of 99, you can reach a maximum level of around 700, depends on which class you started from.  Reaching the level 700 will require 1,579,833,742 souls.

 

Dark Souls Leveling Up Guide

The table below should give you an idea on the increase of the souls required for leveling up on each level. You can see the full table here.

Level

Souls

Level

Souls

Level

Souls

Level

Souls

1

0

101

61592

201

306370

301

853548

2

673

102

62937

202

310145

302

860953

3

690

103

64300

203

313950

303

868400

4

707

104

65682

204

317786

304

875890

5

724

105

67082

205

321652

305

883422

6

741

106

68501

206

325549

306

890997

7

758

107

69939

207

329477

307

898615

8

775

108

71396

208

333436

308

906276

9

793

109

72872

209

337426

309

913980

10

811

110

74367

210

341447

310

921727

11

829

111

75881

211

345499

311

929517

12

847

112

77415

212

349583

312

937351

13

1039

113

78969

213

353699

313

945229

 

Vitality

Vitality governs the player’s maximum Health points.

Outside of the obvious combat benefits, boosting your HP by putting points into Vitality will make it more likely that you’ll survive being hit by environmental traps or falling from heights. Once you have Vitality at around level 40, you’ll begin seeing much lower gains for every point you assign to it, so you’ll be better off focusing on other stats at this point. If you’re only playing through the game once then you won’t need to get your Vitality much above 20, as you’ll want to use your points on other stats instead.

Dark Souls Vitality Stat

 

 

Vitality

MaxHP

Vitality

MaxHP

Vitality

MaxHP

Vitality

MaxHP

1

400

26

970

51

1508

76

1725

2

415

27

1001

52

1517

77

1734

3

433

28

1034

53

1526

78

1742

4

451

29

1066

54

1535

79

1750

5

471

30

1100

55

1544

80

1758

6

490

31

1123

56

1553

81

1767

7

511

32

1147

57

1562

82

1775

8

531

33

1170

58

1571

83

1783

9

552

34

1193

59

1580

84

1791

10

573

35

1216

60

1588

85

1799

11

594

36

1239

61

1597

86

1807

12

616

37

1261

62

1606

87

1814

13

638

38

1283

63

1615

88

1822

14

659

39

1304

64

1623

89

1830

15

682

40

1325

65

1632

90

1837

16

698

41

1346

66

1641

91

1845

17

719

42

1366

67

1649

92

1852

18

742

43

1386

68

1658

93

1860

19

767

44

1405

69

1666

94

1867

20

793

45

1424

70

1675

95

1874

21

821

46

1442

71

1683

96

1881

22

849

47

1458

72

1692

97

1888

23

878

48

1474

73

1700

98

1894

24

908

49

1489

74

1709

99

1900

25

938

50

1500

75

1717

 

Attunement

Attunement governs the amount of Spell slots. Spell slots determine how many Sorceries, Pyromancies, and Miracles you can equip. At attunement level of 50 you will reach the maximum number of spell slots which is 10.

The White Seance Ring and the Darkmoon Seance Ring give one additional spell slot each, when equipped.

Attunement Level

Number of Slots

0-9

0

10-11

1

12-13

2

14-15

3

16-18

4

19-22

5

23-27

6

28-33

7

34-40

8

41-49

9

50-99

10

 

Endurance

Endurance controls the player’s Stamina, max Equip Load and resistance to Bleeding.

Stamina will not be increased after 40 Endurance, but Equip Load and Bleed Resistance will.

Stamina

Dark Souls Endurance Stamina Stat

 

 

Endurance

Max Stamina

Endurance

Max Stamina

1

81

21

112

2

82

22

115

3

83

23

117

4

84

24

119

5

85

25

121

6

86

26

124

7

87

27

126

8

88

28

129

9

90

29

131

10

91

30

133

11

93

31

136

12

95

32

139

13

97

33

141

14

98

34

144

15

100

35

146

16

102

36

149

17

104

37

152

18

106

38

154

19

108

39

157

20

110

40-99

160

 

Equipment Load

The roll and run speed of the player will vary with the amount of equipped weight.

Equip weight above 100% of total Equip Load leaves the player unable to roll and run.

Equip weight between 50% to 100% of Equip Load gives slow movement, and causes the player to ‘fat roll’.

Equip weight between 25% to 50% of Equip Load gives medium movement.

Equip weight below 25% of Equip Burden gives fast movement.

Dark Souls Endurance Equip Load Stat

 

Endurance

Equip Load

Endurance

Equip Load

Endurance

Equip Load

Endurance

Equip Load

1

35

26

60

51

85

76

110

2

36

27

61

52

86

77

111

3

37

28

62

53

87

78

112

4

38

29

63

54

88

79

113

5

39

30

64

55

89

80

114

6

40

31

65

56

90

81

115

7

41

32

66

57

91

82

116

8

42

33

67

58

92

83

117

9

43

34

68

59

93

84

118

10

44

35

69

60

94

85

119

11

45

36

70

61

95

86

120

12

46

37

71

62

96

87

121

13

47

38

72

63

97

88

122

14

48

39

73

64

98

89

123

15

49

40

74

65

99

90

124

16

50

41

75

66

100

91

125

17

51

42

76

67

101

92

126

18

52

43

77

68

102

93

127

19

53

44

78

69

103

94

128

20

54

45

79

70

104

95

129

21

55

46

80

71

105

96

130

22

56

47

81

72

106

97

131

23

57

48

82

73

107

98

132

24

58

49

83

74

108

99

133

25

59

50

84

75

109

 

 

ESTUS FLASKS

Estus Flasks are your primary source of healing, unless you have access to the Heal Miracle. Using an Estus Flask will leave you vulnerable for a short period of time, so you’ll need to create some distance between you and any enemies in the area before using it. At first you’ll only be able to carry five Estus Flasks at a time, but as you begin to Kindle Bonfires and revisit ones that have already been Kindled, you’ll be able to hold up to 20 at once (if you Kindle a Bonfire three times). You can level up your Estus Flask by giving Fire Keeper Souls to any Fire Keeper you may come across. Every time you give them a Fire Keeper Soul your Estus Flask will restore a greater amount of your health when used, as shown in the table here. Note that once you’ve used an Estus Flask and the animation begins, you can use multiple Flasks without resetting the animation, allowing you to heal for a large amount at no extra risk.

 

Estus Level

HP Healed

0

300

1

400

2

500

3

600

4

650

5

700

6

750

7

800

 

 

 

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